Thursday, 18 December 2014

SOUNDWORKS COLLECTION


Is a website that shows the greatest and upcoming sound minds from around the world. It was created by Director Michael Coleman in November 2009 and they go behind the scenes of feature films, video games and soundtrack composition and show you the sound design process from the start which involves recording and audio post-production.

Below is a list of the different films I saw and influenced me in for creating a sound design for my film. Each film is different in terms of sound design and they give me various ways of how I could approach my sound design.  


Composer Fil Eisler


Fil Eisler is a music composer and one of the best works his done is for Revenge, ABC's hit drama series. In the video, he briefly talks about how he came to work as a music composer in the film industry and his tips on how to be successful in the industry. What I mostly like about what he says, is how he approaches the drama (Revenge). 

When designing the music he thinks about the themes within the drama and how different musical instruments create different moods for example a cello would be used for a creepy character. He also listens to what the director of the drama wants. Different directors have a certain taste for music and knowing what they want could be beneficial in the music design. And lastly having your own style and designing what you feel is right.  Being able to do what other music composers do is sometimes not enough but if you have your own creative style and taste, that could bring new ideas to a film and make it more interesting to watch. 

At the moment I haven't started thinking about the music for my film I'm working on in this project.. But watching this has influenced me to think how I could use music in the film to create pace and intensity. For my film, I haven't seen it before but I think reading the script might be able to help me think about what the writer/director was thinking about in terms of music design. 


Composer Brian Tyler 


Brian Tyler is a composer and has won an award of the best film composer of the year. His work is really amazing and inspiring to hear. He uses Pro Tools for designing his sounds and doesn't use other peoples sounds or sound from the internet because it has already been synthesized and all the rough edges have been polished. He prefers to create his own sounds and uses them as how he see's best. 

This is the same approach I have taken for the sound design for my film. I believe that, I will learn more if I record all the foley sounds rather than downloading sounds from the internet. By recording my own sounds, it allows me to think of ways I could manipulate it in post-production and how I could use it in the different scenes. It will also allow me to know what works and what doesn't and increase my knowledge of foley sounds. 



Doc Kane is an ADR mixer of Walt Disney Studios. For my sound design, I don't have to worry about ADR because its not part of the task. Even knowing a few things about it wont hurt. Kane explains some tips on how to get the best dialogue when doing ADR.

In the clip i'm doing there is a scene of when Rheya is waking up and i'm thinking of doing some ADR on it. Watching how Kane does his work, has helped me think of ways I could get my actor to do the best sound i would need and how to make them feel comfortable.

The Sound of Transformers: Age of Extinction


Firstly I love the sound design of all the transformer films. Its the film that got me interested in sound design because of its complexity and interesting sounds it has. 'What you hear is not what you see', this is how they were thinking when they were designing the sounds for this film, it plays well with off-screen sound. Its an interesting way of designing the sound and it catches the attention of the viewer. It has alerted me to my film i'm doing, on how I could do this and where in the clip is the best time to do it and what kind of sound I would need.

In Transformers they use a lot of sounds and they even borrow some sounds from the original cartoon series. My clip Solaris is a remake of the original and watching the original film might help me think about the sound design. Staying true to the original film might be a good thing but I don't think it will allow me to explore a lot of options if i'm trying to do something similar. I want to bring something different and fresh and by not watching the original film I will be able to do this. To help me get an understanding of the sound design, I will read the script to get a sense of what's happening and some of the underlying themes. Knowing the themes will also influence my approach to the clip.

In Transformers they are mixing in atmos which allows them to pan the sound from left to right, up or down and front or back. They mix the sound to make you part of the film. For me, I only have the option to pan from right to left or left to right. There are moments in the film where I think it will be best to pan the sound but will experiment with it to see if it works or not.


The Sound of Prometheus


In this film, they played with a lot of sounds from different objects and machines to create different sounds which were used in a subtle way. They were selective on where they placed their sounds and all the sound designers constantly referenced the script.

Watching this video make me think about what sounds i'm going to record. I want to use recorded sounds and no online sound tracks. They used cans and printing machines to create subtle sounds. This has me thinking to try different objects and also think about post-production on how I'm going to manipulate that sound. The sound designers mention the script a couple of times and from watching the other videos on the website, they all say the same thing, they read the script. For my film I will read the script of the scene I'm doing and see how it helps me. 






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