Solaris is the clip I have chosen to work. It offers more in terms of sound design than the other clips which need a lot of foley. For me as well, it also enables me to be creative in the sounds I choose and how I use them.
Sound Ideas
- I want the sounds to be confined, almost like being trapped in a way in a cube or vacuum. This is because there are no sounds in space and the sounds within a ship are contained and never travel out. So the sound in the spaceship will be different than if it was a room on earth.
- The objects within the spaceship. This includes the people and machines within the film. We have George Clooney who is the main actor and Natascha McElhone the female character. There are also some other characters who then walk in towards the end of the clip. Each person has a different body weight and when they walk their steps sound a bit different.
- The other objects include the monitors which can be seen on the sides.
- Off screen space - a space ship has different compartments or sections and knowing where the characters are within the space ship helps create an atmos sound. He could be above or next to the engine room or at the back of the ship where the thrusters are. I believe considering this will help me create an interesting sound.
- Music - music is used in a lot of films to create meaning or a mood or feeling. Knowing when and where to place the music is crucial and they type of music as well. I could use a fast beat or slow melody to create a different pace. I don't always have to add music to the clip. The clip might work best without music but I will try both ways and see which works well.
Below are a few snap shots from the film and what the sound ideas of thinking for them.
In George Clooney's room there is a monitor displaying some information. I'm thinking of a futuristic beeping sound with an alarm that indicates there's something going wrong.
He come's down from his room and there are three paths from his current location. This makes me consider off screen space of the different rooms that are below, above and on the sides and where these paths lead. In the script it indicates that something draws his attention which makes him choose a path.
This room that he finds his wife. Its a small room which looks like they store something important. there's smoke coming up and a monitor on the top left. There are lights behind Clooney and some lights have a low frequency sound.
His wife lying on the floor and a burning liquid on the side. There are bubbles and a gas rising up. How the liquid reacts to the surface of the floor and how it sounds like in a small room.
His walking into another room. Some paths have different textures. The steps you hear outside of the room might be different from the steps you hear when his inside the room. And also his carrying someone so his body weight is heavy which affects the sound of the steps. There's also a monitor but looks like nothing is going on it but its on and not off. The atmos within the room as well. Rooms tend to be quieter than passage halls.
Here we see how big the room is and what's inside of the room. Him placing her on the bed and the monitors as well.
Later on two people walk into the room.
Her struggling and cringing on the bed like she's having a spasm attack. The texture of the bed sheets and the type of bed she's lying on. Are the bed sheets/covers made out of silk or a plastic material and how soft the bed is.
Her scares healing on her face. Is she in pain? Do you hear the skin cells repairing themselves and do you also her in pain?
Clooney pinning her down. Consider the pace of how she's struggling and there seems to be some information being displayed on the screen in the background. I could have music in the background and this a personal moment for him.
These are some of things I'm thinking about as I'm watching the clip. All these sounds will affect how the audience will interpret the film and what's going on.
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